Friday, October 11, 2013

Section 7 New Direction in Instructional Design Technology





This section of the textbook addresses new directions and emerging technologies for IDT. For your final post, reflect on how you might apply each of the following in your current or future position in the IDT field:
  • distributed or e-learning environments
  • reusable design or learning objects
  • rich media
  •  emerging instructional technologies, such as artificial intelligence, cybernetics, Web 2.0, virtual worlds, electronic games, etc.
The classroom is a canvas of opportunities when it comes to instructional design technology. State standards and testing has made it a little more challenging to add as much technology as possible to the content that is given in the classroom. I implement assessment and use virtual tools, audio sound, and pictures to bring the objective to life for my audience. When utilizing learning objects the goal is to foster student’s curiosity and also you can alter the information for the different learning capacities of the students. The advanced students are able to explore further into the lesson with supporting research that will lead to more learning moments. Introducing familiar student appropriate gaming materials in the classroom can catch the attention of many of your students. A positive benefit to examining game simulations is that teachers have the advantage of knowing the exact material to which their students will be exposed; especially given the wealth of options and scenarios that modern games present to players. Discussion questions and learning opportunities can emerge when you ask the students to differentiate in the different levels that the games provide. In the future I would like to work on inventing my own virtual world for the early childhood age group that would help them connect science and mathematics in a constructive manner. My goal is to research and join many technical forums and groups that will help improve my knowledge and outlook on instructional design technology practices.

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